My favourite genre of gaming is first person shooters and my strongest point i feel i deliver is storytelling. I want to combine these to create my own game and i've seen a potential gap in the market but i don't know the opinions of the gaming community. I mentioned a link i found that showed people/you see to much linear game play in first person shooters and i agree with most first person shooters mainly use strong linear paths in games.
I asked the online forum community of TheExcapist - (website) http://www.escapistmagazine.com
This is the link to the question i posted: http://www.escapistmagazine.com/forums/read/9.237859-Are-FPSs-Too-Linear#8518553
What i learn from the some who replied to my post is that they are happy with linear game play because they being submerged with the gameplay without having to explore for action. I also learnt that most people think of non linear game play as a sandbox game or open world in which want to see if i can make a way of being a chooses not to be open world but not a strong linear based game. Most found that all a FPS needs is action which is given to them through linear play so that there is less effort of exploration. There is a small minority that want this level of exploration.
Im thinking that my game should be based around this issue and maybe finding a way of creating a new level style for FPS games. Also knowing how popular first person shooters have been in the last generation of gaming i'm certain that one that could challenge the current FPS's may prove very successful. This would be a Uniqe selling point of the game but also could be downfall.
Another area of FPS's i wish to explore is co-op play. Games often allow split-screen and online co-op play but there isn't anything different apart of an extra player within the game your playing. Some games allow interaction e.g. Resident Evil 5 begging able to interchange weapons and ammo. Games like Army Of Two focused of multiplayer play in co-op but this game only allows two player co-op and the co-op experience still happens in single player campaign, so there isn't any extra reason for the other player to play when a AI can do the same job.
These are the two areas i want to create a game idea around. I will have to further explore these gaming areas and keep in mind what games are similar to what i wish to create and look at how a game like this will far in the current game market.
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