Carrying on from were i left off, I understand the direction of game play i wish to work on and what game type i wish to use and what will make the game. From that i can start on building on basic story concepts and narrative. After seeing that the most sold and most made first person games are based on real time war and space i will be keeping to what i know works and sells. By keeping with the mainstream but adjusting it so that its different will allow gamers not to be stepping into something new and it will hit a larger audience on the market today.
Story Concept:
In 2075 a goverment system was put in place around the world which created peace. This peace wasn't always great but it was balanced and was time went on large city's and corporations began to develop. The robot industry began to take over with bots and mechanical armoury in the world army. These corporations began to take over the government of the countrys and soon became a global power. They began to see a dislike in human error and started a war in which most low end humans died, others were pushed out and lived in wastelands outside of mayor city's with giant walls and guard towers blocking people out and not letting people excape. Freedom had been removed and perfection had been put in place by 2157.
You play as a soldier for a small underground scrap city that is outside the largest corporate city. You job was to protect the area around the city so that regular soldier and bots that hunted humans living outside the citys wouldn't discover the location and to save anyone still searching for a place to live. You and your bother step out to find a large attack on a small village outside your town and try to save the people. in doing so you get captured along side your brother and get taken into the city were you are experimented on briefly and as you lie awake you saw humans being turned into robots and humans being turned into cyborg's. After a explosion goe's off you excape with a new arm, cybernetic arm.
You witnessed the horror, and you witnessed what they did to your bother, revenge is all what is left and the only way to save human life is to stop this cybernetic take over.
Ideas for settings
damaged over grown town environment - open areas with a lot of long grass, rusted metal and destroyed objects,
future city, mixed futuristic buildings e.g. converted old buildings - in the city tall skyscrapers with very futuristic layouts and decoration. before the city smaller buildings that have been coverted into work places for hunters and robots.
Space station
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