Tuesday, 12 October 2010

In game abilities

To create mixed game play i wanted to make the character some sort of feature that would be both a character element, gives him a reason to fight and to help fight. I created the idea that the main character would have a robotic arm, because it fits in with the story of the game and the time period and it will help with game play.

The idea is to have this as like a power up but it will only last and work for periods of times so it isn't used over the game and spoiling the shooter gameplay. I designed a couple of arms in that it allows the players/you to choose what fits your style of game play. This allows the player/you to enjoy to play the game how you prefer to play. I also which to make this arm interchangeable but only in certain parts of the game. This means that a player can't just change when they feel like it, its a choice that will change the players experience.

There are some games that have already used this idea the main one being Bionic Commando. This game used the arm as a main focus from the original 2d platform game to the latest 3d remake. The remake relied heavily with the arm mechanic as both a means of transport and weapon. The game was based around this arm being the man means of the game. This is were my idea differs. The arm is no more than a small extra ability like in Halo:reach were you can choose from shield,speed and more abilities to change up play.

These are the sketches for my robotic arm idea:

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