Fallout 3, RPG
Likes:
-I like how there is the choice and effect. I choose to save a village from a bomb which lead me to be in good graces with the villagers but i found out that if you didn't save them and let it explode then the bad side would give you a expensive living area. In this game it relies heavily around moral choice and reward for doing either.
- scenary is interactive, i was walking around and i saw a object on the floor and i thought it would look good in my home in the game and i was able to pick it up and walk it all the way back and place it in my home. This allowed me to then decorate and make the game space more of my own.
- Most rpg's are in 3d person to allow people to see the person you are role playing and see how you are chancing him/her and seeing them in the environment but this game as a switch that allows you to change from 3d to first person. This was very helpful for me because i have always liked first person view more because it makes me fell as if i am playing the game not controlling someone which puts me off most RPGS. dispite this the game still felt like a RPG and didn't change the game at all.
- The universe, i like how the story was very strong and through though and how there were characters that both explained the story and how your choices lead the story. In the game there was the choice of turn on a radio signal that you could then listen too over the game sounds and this radio station would often talk about what you have been doing and it would talk about things that i would later discover that was in the game. This game me a scene of area and i'm part of a working world not just a constant set of stupid AI's
- freedom to explore, half the time i spend just wandering in different directions to find new stuff that had nothing to do with the story just extra parts of the world. this was normally, empty building with enemies to defeat with collectible items at the end of the building and radio towers that would give you a morce code to work out on your own in real life not in game.
- weapon repair and up keep. you could fix your weapon as it slowly degraded due to time used and damage done to it. This allowed me to keep the weapons i liked for longer and made me more aware of what i was using.
Dislikes
- combat, i never felt that the combat was good, most times i would be shooting from a distance and i never got the urge of threat. changing weapons during battle was slow and annoying cause it would stop action dead for you to make up your mind and heal then start again. never felt like i was in a deadly serious combat.
- V.A.T.S mode is a shooting mode to precisely shoot a enemy without you having to aim. I used this as much as i could to stop me wasting ammo and wasting time on small fries which again i feel it made me miss out on the game itself.
- the shooting and melee, it never felt right, the aiming system lacked persition.
- How everything got repetitive, with areas that i would know by the building and area what enemies i would face. I would receptively spend my time searching more than anything to come across nothing or something that had been layout right of the end of the area.
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